Fulda Gap ’85, is a simulation of “what might have been.” – One mile hexes and three hour turns. – Company and battalion-sized units. – Company and battalion-sized units. – Company and battalion-sized units. – Special rules for Chemical Warfare, Artillery-Delivered Mines, Electronic Warfare (including jamming and intelligence), and Thermal Imaging Sights. – Map is over 250 by 150 hexes from the Rhine River in the west to Leipzig in the east. – Over 20 scenarios ranging from a 10 turn scenario involving the 11th Armored Cavalry Regiment vs. the Warsaw Pact to a 160 turn campaign game involving American, West German, Canadian, Russian, East German, and Polish forces.